Extending TorchScript with Custom C++ Classes¶
This tutorial is a follow-on to the custom operator tutorial, and introduces the API we’ve built for binding C++ classes into TorchScript and Python simultaneously. The API is very similar to pybind11, and most of the concepts will transfer over if you’re familiar with that system.
Implementing and Binding the Class in C++¶
For this tutorial, we are going to define a simple C++ class that maintains persistent state in a member variable.
// This header is all you need to do the C++ portions of this
// tutorial
#include <torch/script.h>
// This header is what defines the custom class registration
// behavior specifically. script.h already includes this, but
// we include it here so you know it exists in case you want
// to look at the API or implementation.
#include <torch/custom_class.h>
#include <string>
#include <vector>
template <class T>
struct MyStackClass : torch::CustomClassHolder {
std::vector<T> stack_;
MyStackClass(std::vector<T> init) : stack_(init.begin(), init.end()) {}
void push(T x) {
stack_.push_back(x);
}
T pop() {
auto val = stack_.back();
stack_.pop_back();
return val;
}
c10::intrusive_ptr<MyStackClass> clone() const {
return c10::make_intrusive<MyStackClass>(stack_);
}
void merge(const c10::intrusive_ptr<MyStackClass>& c) {
for (auto& elem : c->stack_) {
push(elem);
}
}
};
There are several things to note:
torch/custom_class.h
is the header you need to include to extend TorchScript with your custom class.Notice that whenever we are working with instances of the custom class, we do it via instances of
c10::intrusive_ptr<>
. Think ofintrusive_ptr
as a smart pointer likestd::shared_ptr
, but the reference count is stored directly in the object, as opposed to a separate metadata block (as is done instd::shared_ptr
.torch::Tensor
internally uses the same pointer type; and custom classes have to also use this pointer type so that we can consistently manage different object types.The second thing to notice is that the user-defined class must inherit from
torch::CustomClassHolder
. This ensures that the custom class has space to store the reference count.
Now let’s take a look at how we will make this class visible to TorchScript, a process called binding the class:
// Notice a few things:
// - We pass the class to be registered as a template parameter to
// `torch::class_`. In this instance, we've passed the
// specialization of the MyStackClass class ``MyStackClass<std::string>``.
// In general, you cannot register a non-specialized template
// class. For non-templated classes, you can just pass the
// class name directly as the template parameter.
// - The arguments passed to the constructor make up the "qualified name"
// of the class. In this case, the registered class will appear in
// Python and C++ as `torch.classes.my_classes.MyStackClass`. We call
// the first argument the "namespace" and the second argument the
// actual class name.
TORCH_LIBRARY(my_classes, m) {
m.class_<MyStackClass<std::string>>("MyStackClass")
// The following line registers the contructor of our MyStackClass
// class that takes a single `std::vector<std::string>` argument,
// i.e. it exposes the C++ method `MyStackClass(std::vector<T> init)`.
// Currently, we do not support registering overloaded
// constructors, so for now you can only `def()` one instance of
// `torch::init`.
.def(torch::init<std::vector<std::string>>())
// The next line registers a stateless (i.e. no captures) C++ lambda
// function as a method. Note that a lambda function must take a
// `c10::intrusive_ptr<YourClass>` (or some const/ref version of that)
// as the first argument. Other arguments can be whatever you want.
.def("top", [](const c10::intrusive_ptr<MyStackClass<std::string>>& self) {
return self->stack_.back();
})
// The following four lines expose methods of the MyStackClass<std::string>
// class as-is. `torch::class_` will automatically examine the
// argument and return types of the passed-in method pointers and
// expose these to Python and TorchScript accordingly. Finally, notice
// that we must take the *address* of the fully-qualified method name,
// i.e. use the unary `&` operator, due to C++ typing rules.
.def("push", &MyStackClass<std::string>::push)
.def("pop", &MyStackClass<std::string>::pop)
.def("clone", &MyStackClass<std::string>::clone)
.def("merge", &MyStackClass<std::string>::merge)
;
}
Building the Example as a C++ Project With CMake¶
Now, we’re going to build the above C++ code with the CMake build system. First, take all the C++ code
we’ve covered so far and place it in a file called class.cpp
.
Then, write a simple CMakeLists.txt
file and place it in the
same directory. Here is what CMakeLists.txt
should look like:
cmake_minimum_required(VERSION 3.1 FATAL_ERROR)
project(custom_class)
find_package(Torch REQUIRED)
# Define our library target
add_library(custom_class SHARED class.cpp)
set(CMAKE_CXX_STANDARD 14)
# Link against LibTorch
target_link_libraries(custom_class "${TORCH_LIBRARIES}")
Also, create a build
directory. Your file tree should look like this:
custom_class_project/
class.cpp
CMakeLists.txt
build/
We assume you’ve setup your environment in the same way as described in the previous tutorial. Go ahead and invoke cmake and then make to build the project:
$ cd build
$ cmake -DCMAKE_PREFIX_PATH="$(python -c 'import torch.utils; print(torch.utils.cmake_prefix_path)')" ..
-- The C compiler identification is GNU 7.3.1
-- The CXX compiler identification is GNU 7.3.1
-- Check for working C compiler: /opt/rh/devtoolset-7/root/usr/bin/cc
-- Check for working C compiler: /opt/rh/devtoolset-7/root/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /opt/rh/devtoolset-7/root/usr/bin/c++
-- Check for working CXX compiler: /opt/rh/devtoolset-7/root/usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE
-- Found torch: /torchbind_tutorial/libtorch/lib/libtorch.so
-- Configuring done
-- Generating done
-- Build files have been written to: /torchbind_tutorial/build
$ make -j
Scanning dependencies of target custom_class
[ 50%] Building CXX object CMakeFiles/custom_class.dir/class.cpp.o
[100%] Linking CXX shared library libcustom_class.so
[100%] Built target custom_class
What you’ll find is there is now (among other things) a dynamic library
file present in the build directory. On Linux, this is probably named
libcustom_class.so
. So the file tree should look like:
custom_class_project/
class.cpp
CMakeLists.txt
build/
libcustom_class.so
Using the C++ Class from Python and TorchScript¶
Now that we have our class and its registration compiled into an .so
file,
we can load that .so into Python and try it out. Here’s a script that
demonstrates that:
import torch
# `torch.classes.load_library()` allows you to pass the path to your .so file
# to load it in and make the custom C++ classes available to both Python and
# TorchScript
torch.classes.load_library("build/libcustom_class.so")
# You can query the loaded libraries like this:
print(torch.classes.loaded_libraries)
# prints {'/custom_class_project/build/libcustom_class.so'}
# We can find and instantiate our custom C++ class in python by using the
# `torch.classes` namespace:
#
# This instantiation will invoke the MyStackClass(std::vector<T> init)
# constructor we registered earlier
s = torch.classes.my_classes.MyStackClass(["foo", "bar"])
# We can call methods in Python
s.push("pushed")
assert s.pop() == "pushed"
# Test custom operator
s.push("pushed")
torch.ops.my_classes.manipulate_instance(s) # acting as s.pop()
assert s.top() == "bar"
# Returning and passing instances of custom classes works as you'd expect
s2 = s.clone()
s.merge(s2)
for expected in ["bar", "foo", "bar", "foo"]:
assert s.pop() == expected
# We can also use the class in TorchScript
# For now, we need to assign the class's type to a local in order to
# annotate the type on the TorchScript function. This may change
# in the future.
MyStackClass = torch.classes.my_classes.MyStackClass
@torch.jit.script
def do_stacks(s: MyStackClass): # We can pass a custom class instance
# We can instantiate the class
s2 = torch.classes.my_classes.MyStackClass(["hi", "mom"])
s2.merge(s) # We can call a method on the class
# We can also return instances of the class
# from TorchScript function/methods
return s2.clone(), s2.top()
stack, top = do_stacks(torch.classes.my_classes.MyStackClass(["wow"]))
assert top == "wow"
for expected in ["wow", "mom", "hi"]:
assert stack.pop() == expected
Saving, Loading, and Running TorchScript Code Using Custom Classes¶
We can also use custom-registered C++ classes in a C++ process using
libtorch. As an example, let’s define a simple nn.Module
that
instantiates and calls a method on our MyStackClass class:
import torch
torch.classes.load_library('build/libcustom_class.so')
class Foo(torch.nn.Module):
def __init__(self):
super().__init__()
def forward(self, s: str) -> str:
stack = torch.classes.my_classes.MyStackClass(["hi", "mom"])
return stack.pop() + s
scripted_foo = torch.jit.script(Foo())
print(scripted_foo.graph)
scripted_foo.save('foo.pt')
foo.pt
in our filesystem now contains the serialized TorchScript
program we’ve just defined.
Now, we’re going to define a new CMake project to show how you can load this model and its required .so file. For a full treatment of how to do this, please have a look at the Loading a TorchScript Model in C++ Tutorial.
Similarly to before, let’s create a file structure containing the following:
cpp_inference_example/
infer.cpp
CMakeLists.txt
foo.pt
build/
custom_class_project/
class.cpp
CMakeLists.txt
build/
Notice we’ve copied over the serialized foo.pt
file, as well as the source
tree from the custom_class_project
above. We will be adding the
custom_class_project
as a dependency to this C++ project so that we can
build the custom class into the binary.
Let’s populate infer.cpp
with the following:
#include <torch/script.h>
#include <iostream>
#include <memory>
int main(int argc, const char* argv[]) {
torch::jit::Module module;
try {
// Deserialize the ScriptModule from a file using torch::jit::load().
module = torch::jit::load("foo.pt");
}
catch (const c10::Error& e) {
std::cerr << "error loading the model\n";
return -1;
}
std::vector<c10::IValue> inputs = {"foobarbaz"};
auto output = module.forward(inputs).toString();
std::cout << output->string() << std::endl;
}
And similarly let’s define our CMakeLists.txt file:
cmake_minimum_required(VERSION 3.1 FATAL_ERROR)
project(infer)
find_package(Torch REQUIRED)
add_subdirectory(custom_class_project)
# Define our library target
add_executable(infer infer.cpp)
set(CMAKE_CXX_STANDARD 14)
# Link against LibTorch
target_link_libraries(infer "${TORCH_LIBRARIES}")
# This is where we link in our libcustom_class code, making our
# custom class available in our binary.
target_link_libraries(infer -Wl,--no-as-needed custom_class)
You know the drill: cd build
, cmake
, and make
:
$ cd build
$ cmake -DCMAKE_PREFIX_PATH="$(python -c 'import torch.utils; print(torch.utils.cmake_prefix_path)')" ..
-- The C compiler identification is GNU 7.3.1
-- The CXX compiler identification is GNU 7.3.1
-- Check for working C compiler: /opt/rh/devtoolset-7/root/usr/bin/cc
-- Check for working C compiler: /opt/rh/devtoolset-7/root/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /opt/rh/devtoolset-7/root/usr/bin/c++
-- Check for working CXX compiler: /opt/rh/devtoolset-7/root/usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE
-- Found torch: /local/miniconda3/lib/python3.7/site-packages/torch/lib/libtorch.so
-- Configuring done
-- Generating done
-- Build files have been written to: /cpp_inference_example/build
$ make -j
Scanning dependencies of target custom_class
[ 25%] Building CXX object custom_class_project/CMakeFiles/custom_class.dir/class.cpp.o
[ 50%] Linking CXX shared library libcustom_class.so
[ 50%] Built target custom_class
Scanning dependencies of target infer
[ 75%] Building CXX object CMakeFiles/infer.dir/infer.cpp.o
[100%] Linking CXX executable infer
[100%] Built target infer
And now we can run our exciting C++ binary:
$ ./infer
momfoobarbaz
Incredible!
Moving Custom Classes To/From IValues¶
It’s also possible that you may need to move custom classes into or out of
IValue``s, such as when you take or return ``IValue``s from TorchScript methods
or you want to instantiate a custom class attribute in C++. For creating an
``IValue
from a custom C++ class instance:
torch::make_custom_class<T>()
provides an API similar to c10::intrusive_ptr<T> in that it will take whatever set of arguments you provide to it, call the constructor of T that matches that set of arguments, and wrap that instance up and return it. However, instead of returning just a pointer to a custom class object, it returns anIValue
wrapping the object. You can then pass thisIValue
directly to TorchScript.In the event that you already have an
intrusive_ptr
pointing to your class, you can directly construct an IValue from it using the constructorIValue(intrusive_ptr<T>)
.
For converting IValue
back to custom classes:
IValue::toCustomClass<T>()
will return anintrusive_ptr<T>
pointing to the custom class that theIValue
contains. Internally, this function is checking thatT
is registered as a custom class and that theIValue
does in fact contain a custom class. You can check whether theIValue
contains a custom class manually by callingisCustomClass()
.
Defining Serialization/Deserialization Methods for Custom C++ Classes¶
If you try to save a ScriptModule
with a custom-bound C++ class as
an attribute, you’ll get the following error:
# export_attr.py
import torch
torch.classes.load_library('build/libcustom_class.so')
class Foo(torch.nn.Module):
def __init__(self):
super().__init__()
self.stack = torch.classes.my_classes.MyStackClass(["just", "testing"])
def forward(self, s: str) -> str:
return self.stack.pop() + s
scripted_foo = torch.jit.script(Foo())
scripted_foo.save('foo.pt')
loaded = torch.jit.load('foo.pt')
print(loaded.stack.pop())
$ python export_attr.py
RuntimeError: Cannot serialize custom bound C++ class __torch__.torch.classes.my_classes.MyStackClass. Please define serialization methods via def_pickle for this class. (pushIValueImpl at ../torch/csrc/jit/pickler.cpp:128)
This is because TorchScript cannot automatically figure out what information
save from your C++ class. You must specify that manually. The way to do that
is to define __getstate__
and __setstate__
methods on the class using
the special def_pickle
method on class_
.
Note
The semantics of __getstate__
and __setstate__
in TorchScript are
equivalent to that of the Python pickle module. You can
read more
about how we use these methods.
Here is an example of the def_pickle
call we can add to the registration of
MyStackClass
to include serialization methods:
// class_<>::def_pickle allows you to define the serialization
// and deserialization methods for your C++ class.
// Currently, we only support passing stateless lambda functions
// as arguments to def_pickle
.def_pickle(
// __getstate__
// This function defines what data structure should be produced
// when we serialize an instance of this class. The function
// must take a single `self` argument, which is an intrusive_ptr
// to the instance of the object. The function can return
// any type that is supported as a return value of the TorchScript
// custom operator API. In this instance, we've chosen to return
// a std::vector<std::string> as the salient data to preserve
// from the class.
[](const c10::intrusive_ptr<MyStackClass<std::string>>& self)
-> std::vector<std::string> {
return self->stack_;
},
// __setstate__
// This function defines how to create a new instance of the C++
// class when we are deserializing. The function must take a
// single argument of the same type as the return value of
// `__getstate__`. The function must return an intrusive_ptr
// to a new instance of the C++ class, initialized however
// you would like given the serialized state.
[](std::vector<std::string> state)
-> c10::intrusive_ptr<MyStackClass<std::string>> {
// A convenient way to instantiate an object and get an
// intrusive_ptr to it is via `make_intrusive`. We use
// that here to allocate an instance of MyStackClass<std::string>
// and call the single-argument std::vector<std::string>
// constructor with the serialized state.
return c10::make_intrusive<MyStackClass<std::string>>(std::move(state));
});
Note
We take a different approach from pybind11 in the pickle API. Whereas pybind11
as a special function pybind11::pickle()
which you pass into class_::def()
,
we have a separate method def_pickle
for this purpose. This is because the
name torch::jit::pickle
was already taken, and we didn’t want to cause confusion.
Once we have defined the (de)serialization behavior in this way, our script can now run successfully:
$ python ../export_attr.py
testing
Defining Custom Operators that Take or Return Bound C++ Classes¶
Once you’ve defined a custom C++ class, you can also use that class as an argument or return from a custom operator (i.e. free functions). Suppose you have the following free function:
c10::intrusive_ptr<MyStackClass<std::string>> manipulate_instance(const c10::intrusive_ptr<MyStackClass<std::string>>& instance) {
instance->pop();
return instance;
}
You can register it running the following code inside your TORCH_LIBRARY
block:
m.def(
"manipulate_instance(__torch__.torch.classes.my_classes.MyStackClass x) -> __torch__.torch.classes.my_classes.MyStackClass Y",
manipulate_instance
);
Refer to the custom op tutorial for more details on the registration API.
Once this is done, you can use the op like the following example:
class TryCustomOp(torch.nn.Module):
def __init__(self):
super(TryCustomOp, self).__init__()
self.f = torch.classes.my_classes.MyStackClass(["foo", "bar"])
def forward(self):
return torch.ops.my_classes.manipulate_instance(self.f)
Note
Registration of an operator that takes a C++ class as an argument requires that
the custom class has already been registered. You can enforce this by
making sure the custom class registration and your free function definitions
are in the same TORCH_LIBRARY
block, and that the custom class
registration comes first. In the future, we may relax this requirement,
so that these can be registered in any order.
Conclusion¶
This tutorial walked you through how to expose a C++ class to TorchScript (and by extension Python), how to register its methods, how to use that class from Python and TorchScript, and how to save and load code using the class and run that code in a standalone C++ process. You are now ready to extend your TorchScript models with C++ classes that interface with third party C++ libraries or implement any other use case that requires the lines between Python, TorchScript and C++ to blend smoothly.
As always, if you run into any problems or have questions, you can use our forum or GitHub issues to get in touch. Also, our frequently asked questions (FAQ) page may have helpful information.